Experience / Employment History

Open source (ongoing)

Position: generalist developer

Contributing to open source projects is my passion and an endless source of enjoyment I find in programming. Follow me on GitHub.

tags: objective-c, c++, python, elixir, go, javascript, clojure, english

Frogwares (May–November 2012)

Position: iOS Developer, Game Engine and Graphics Programmer

My responsibilities at Frogwares included dealing with everything iOS related, specifically the following.

Among the projects I've worked with were: Sherlock Holmes: The Awakened, Sherlock Holmes and the Hound of the Baskervilles, Dracula: Love Kills.

tags: ios, objective-c, c++, game engine, python, graphics programming

Avallon Alliance Ltd. (2009–2012)

Position: iOS Developer / Game Programmer

I have worked with the guys at Avallon both by telecommuting and in their office. Among the responsibilities I had, the major ones were:

I was also the sole developer (in a team of five) for the Air Jump game currently available on the App Store. I used cocos2d as a graphics engine and implemented the entire game logic in Objective-C.

tags: ios sdk, objective-c, python, pyqt, cocos2d

Voodoo Dimention (summer 2008)

Position: iOS Developer / Game Engine Programmer

My task was to port The Stone of Destiny (a hidden-object/puzzle game for PC) to the iPhone platform. I did a complete rewrite of the game including the graphics engine it used (the original PC game had been developed using the Blitz3D engine). Being the sole developer for the project (in a distributed team comprised of the original developer, an artist, and myself), my responsibilities included:

Two years later the game was also ported to iPad. This time, I was responsible for implementing a redesigned UI, adding achievements and implementing a tight integration with Facebook (a feature called "Friend's help").

Both iPhone and iPad version of the game are available on the App Store. Take a look at the Projects page to find App Store links and watch the trailers.

tags: ios sdk, c, objective-c, opengl es, game engine, graphics programming

Strong Skills

These are the skills I have been applying in professional development and that I'm ready to put to work starting today. I'm also a fast learner when it comes to picking up new languages and tools.

Active Skills

These are the skills I'm currently working on and have great interest in. Haven't got a chance to apply them in development of a big fat project yet.

Education

BS in Applied Mathematics (with elements of Computer Science) from the National Technical University of Ukraine "Kyiv Polytechnic Institute" (also known as KPI). Years of study: 2006–2010.

Other Things

Contact

You can reach me at [email protected].